Collection centers allow your collectors to reduce the distance they have to travel in order to deposit the money they are carrying from your illegal enterprises. These buildings will provide you with gangsters more frequently and they'll be, well, trained in being mean and threatening convincingly, or something. To recruit gangsters at a faster rate, you'll need training centers. There are a number of other buildings that play a supporting role in the game. Getting into these lines of work isn't cheap, but is almost always greatly profitable. There are five types of criminal ventures that you can turn a legit business into - bootlegging (alcohol), entertainment (prostitution), gambling, and troubleshooting (hit men). You can also take the establishments under your control and turn them into even more profitable illegal ventures. Being a mobster-type, you'll want to branch out from "just" collecting protection money from legitimate businesses. Armed with baseball bats and guns, you can begin to "convince" area businesses that paying you for protection is a really good idea, and failing to do so could be dangerous to their health. Your brute force comes in the shape of gangsters, like Vito Batteglio or Mack Marantani, who come both appropriately armed and stereotypically named. You'll begin the game with a small headquarters, a cache of money, and only your wits and some brute force with which to build up your empire. Legal Crime is a great Internet-only real-time strategy game from Byte Enchancters that died an early death, despite a very novel premise and well-designed game engine.Īdrenaline Vault's review says it all: "In Legal Crime, you take your place at the head of a crime family and attempt to expand the boundries or your territory and size of your wealth through extortion, illegal business, bribes, and, of course, violence.
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