![]() ![]() ![]() Knowledge of casual gameplay mechanics.Have a good understanding of the product development cycle in an agile environment.Excellent communication skills and ability to build relationships across all levels of the business.Lead UX - Spearhead UX design in your team, influence, and set- up the best UX practices.Strategy - Work with Product managers to align the feature's roadmap.Data- Driven - Understand qualitative and quantitative data and use them to create informed design decisions that positively impact the player experience and business.Deliverables - Provide clear documentation to your team that drives a straightforward implementation of the features.Inclusive Design - Design for everybody your designs are inclusive and consider all types of players' abilities.Player- Centric - Consider our players in every part of the design process and advocate for them in the team.Collaboration - Work with the different crafts in your team, listen to them and consider their opinions when designing.Communication - Communicate appropriately with your team and stakeholders and build relationships to have a healthy team.You'll report to the Lifecycle Area Lead. You will work closely with Product Managers, Data Scientists, User Researchers, UI Designers, Game Designers, Developers within your area and in other areas and business units. As the team is under formation, you’ll be the first UX designer to join and we expect you to influence and set the design direction for how we keep players engaged throughout their player journey. Lifecycle is a newly formed product area in the Candy Crush Soda Saga team, and we’re looking for an Associate Director, UX Design to create and shape how we view and work with the different stages of the player lifecycle. Do you want to design and impact millions of players? Do you want to bring innovation to the player engagement and experience of the game? We are looking for a proactive Associate Director, UX Design with validated UX leadership experience to bring player- centric methodologies to the different stages of the player lifecycle. ![]()
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